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Naruto RPG
 
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 Masaru Fuuma

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Haido12




Posts : 5
Join date : 2008-06-23

Masaru Fuuma Empty
PostSubject: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 10:36 pm

Name:Masaru Fuuma

Age: 28

Gender: Male

Village: Konoha

Ninja Rank: ANBU

Clan Name: Fuuma

Clan History: Nothing is known about this clan except anyone who has this clans blood running through their veins is granted the dojutsu Rin'negan.

Physical appearance: Masaru Fuuma 5da666

Personality: Calm and relaxed, he nver though gives up on his mission and is an expert at the art of merciless killing.

Special Characteristics: He has the demon Tsuyoshi inside of him:
Masaru Fuuma Diablo2xd5qr9

Elements: Fire & Wind

Skills/Specialties: Ninjutsu and Taijutsu
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Jutsu:

E/D Rank Jutsus

Ayatsuito no Jutsu - String Reeling Technique
Rank: D
Requirements: wire
Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappelling, or as a method to tie down and restrict the movement of an opponent. It can also be used in combination with traps, kunai and shuriken.

Butterfly on the Leaves
Rank: D
Requirements:None
Description: The user leaves themselves open for attack, but as soon as an attack is made the user flips over the target making a spinning heel kick at the target’s back.

Dainamikku-Entori [Dynamic Entry]
Rank: D
Requirement: None
Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.

Heaven and Earth Combo
Rank: E
Requirements:
Description: The user quickly performs 3 low, middle, and high reverse kicks in sucession.

Herculean Toss
Rank: D
Requirements: Strength
Description: The user grabs the opponents feet and spins around rapidly, twirling the target by there feet until the user sends them hurling.


Precise Throw
Rank: D
Requirements: Manual Dexterity
Post Duration: One
Description: The user takes a small object in his or her hand, such as a quarter or a pebble, and they flick it at the space between the eyes of their opponent. It doesn’t cause any damage of substance but is meant to distract an opponent.

Push
Rank: D
Requirements: no weapons in hand
Description: The user simply strikes their opponent with both palms, concentrating enough strength to each palm, to push them up to half a meter back. The use of both hands means the user is able to push away a block the opponent may have set up or deflect an attack with one hand, while the other hand strikes the opponent for damage.

Sennen Goroshi [One Thousand Years of Pain]
Rank: E
Requirement: None
Description: An end-all Taijutsu maneuver involving just the first two fingers of each hand extended together and then driven into the ass of the ninja's opponent. Surprising and painful, this technique not only inflicts damage, but also thoroughly humiliates the ninja's opponent. Anyone with fingers and no morals can use this technique. A variation of this jutsu is also used with a kunai and explosive tags.

Shuriken Boomerang Toss
Rank: E
Requirements: None
Description: This technique allows the user to throw a shuriken such that it makes a circling pattern and, so long as nothing alters its course, returns to the user.

Tiger Suplex
Rank: D
Requirements:
Description: Standing behind his opponent, the wrestler hooks both of his opponent's arms from the sides, and places his hands palm down flat against the opponent's upper back. He then lifts the opponent up and falls backwards, arching his back and legs, slamming the opponent down to the ground shoulder and neck first

Tsuuga - Piercing Fang
Rank: D
Requirements:
Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or an nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles. The user then becomes disoriented and dizzy after this jutsu.

Youjitsuba [Spitting Toothpick]
Rank: D
Requirement: A Toothpick
Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on your hands, provides a small element of surprise, but with much more effectiveness when used following a distraction.

C Rank Jutsus

Backwards WaterFall
Rank: C
Requirements: None
Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.

Dainamikku Makingu [Dynamic Marking]
Rank: C
Requirement: Approved dog pet
Description: The pet marks opponents, objects, etc. by scent, by urinating on the target. What makes this Dynamic is that the user's pet is flying and twisting through the air while performing this technique. This move is able to mark multiple targets in rapid succession.

Full Moon Driver
Requirements: N/A
Rank: C
This taijutsu move is a very close range attack, as in you must get close enough to grab the opponent. The move is performed by getting behind the opponent and bringing your arms from under the targets, and locking them back. Once the opponent’s arms are locked, the user leaps up high into the air, using a boost of chakra which is pushed out from the user’s feet. While in the air, still holding onto the opponent the user pulls back, and doing 1-2 somersault revolutions, uses the added momentum the whip the opponent into the ground, followed by the user driving his knees into the opponent with the added momentum from the fall as well. of course this move can be countered form the start, as it is tough to get so close to the opponent without getting hit, or if the opponent can regain his bearings after falling, can move out of the way, and can counter.

Fuma Kage Shuriken no Jutsu [Wind Shuriken Shadow Windmill]
Rank: C
Requirements: 2 Fuma Shuriken
Description: This attack uses a Fuma Shuriken (a big, aerodynamically designed shuriken with curved blades). The user throws 2 shurikens at the opponent; however, one is hidden just beneath the first one, creating a perfect shadow. The opponent believes that only one shuriken is thrown, so after dodging it, the second shuriken appears from the blind spot, surprising the opponent, and possibly damaging him/her.

GaRyuu
Rank: C
Requirements: Kunai and Wire
Description: The User slips wire around their fingers as they fling several kunai, aiming to cut the target rather impale them, hit or miss, once all the kunai have passed the target, the user tugs on the wire around their finger to change their direction for a surprise back attack.

Haridoku [Poison Needles]
Rank: C
Requirements: Appropriate equipment
Description: A taijutsu technique involving several chutes strapped along the ninja's arm, loaded with poison-tipped needles attached to strings. The strings are tied to the loaders in the back of the chutes that house the needles, which the ninja draws back in attack. Upon release, the loaders shoot forward, snapping the strings and firing the needles at the ninja's enemy.

Kage Buyou [Leaf Shadow Dance]
Rank: C
Requirements: Konoha Senpuu [Leaf Spinning Wind]
Description: An attack which on its own does pretty much nothing yet can inflict great damage when in combination with other jutsus. This jutsu is an aerial set-up, meaning the enemy has to be in the air for it to fully function. Once in the air, the shinobi positions himself just below the opponent while in the air. Thus, the ninja becomes their opponent's shadow, leaving the opponent unable to escape from a follow-up attack.
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Haido12




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Join date : 2008-06-23

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PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 10:37 pm

Konoha Daisenpu [Leaf Great Whirlwind]
Rank: C
Requirements: None
Description: A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.
Konoha Reppuu [Leaf Violent Wind]
Rank: C
Requirements: None
Description: This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.

Konoha Senpuu [Leaf Spinning Wind]
Rank: C
Requirements: None
Description: This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja first disappears using a really fast movement. The opponent, obviously, is totally confused. However, seconds later, the attacking shinobi appears just below their opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast the opponent won't probably know about the attack until he gets kicked and is already high up in the air.

Sakura Fubuki no Jutsu [Sakura Blizzard Technique]
Rank: B
Requirements: Kunai / Explosive Notes
Description: The user hurls several kunai at their opponent, each with a small sack of miniature explosive tags attached. The opponent, while deflecting the kunai, will cause the sacks to break and scatter the tags on themselves and the area around them. The user merely has to throw another kunai with an explosive tag to ignite them, thus catching their opponent in an immense explosion.

Scorpio Senppu Rendan [ Scorpio Spinning Combo ]
Requirements: N/A
Rank: B
The user moves up to the opponent and blocks an attack from them and spins around to their backside. The user then does a sliding back kick while crouched, knocking the opponent off their feet, sending them onto their back. The user continues to spin then raises their leg and drops it, toes first, hard against her chest.

Shishi Rendan [Lion Combo]
Rank: B
Requirement: Konoha Senpuu [Leaf Spinning Wind] / Kage Konoha Buyou [Shadow Leaf Dance]
Description: A Taijutsu technique following the Kage Konoha Buyou [Shadow Leaf Dance], putting both the ninja and their opponent in the air, giving the attacking ninja the advantage. Four separate blows are delivered: a roundhouse kick, followed by a powerful backhand blow, followed by a driving blow to propel them towards the ground faster, and finishing with a hard-hitting axe kick into the ground, reinforcing the blow. This technique puts a great deal of strain on the user's body, which is why it is concluded that it is not a technique one could come to rely on

Tatsumaki Senpuukyaku [Tornado Whirlwind Leg]
Rank: B
Description:
The user focuses chakra into their feet and then leaps up into the air, twisting their body and expelling the chakra so that they do a hurricane spinning type motion with one leg outstretched to kick the oppenent repetedly.

Yanagi no Mai [Dance of the Willow]
Rank: B
Requirement: 2 Blades
Description: To perform this technique, the user must have two blades in their hands. The user can then use these blades to stab, slice, or even impale their target in the movements similar to that of dancing. With quick movements and fast jabs, this is a formidable dance.

A Rank Jutsus

Flak Cloud [Taikuuhouka Kumo]
Rank: A
Requirments: Shuriken and explosive tags
Description:
The user gathers a stack of shuriken and explosive tags. The user then proceeds to kick the stack at his opponent. A precision kick is a must. The swirling mass of shuriken then detonates sending shuriken flying like shrapnel. This double pronged attack is dangerous.

Isshi Resshin [One-fingered Earthquake]
Rank: A
Requirements: None
Description: A taijutsu technique that only the strongest ninjas can accomplish. With just one finger, the ninja can merely tap the ground and create an enormous split in the earth before them. Of course, with this strength, one finger could do more to the enemy directly, but this incorporates physical power and range into an attack.
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Haido12




Posts : 5
Join date : 2008-06-23

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PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 10:39 pm

E/D Rank Jutsus

Bunshin no Jutsu [Clone Technique]
Rank: E (Basic)
Requirements: None
Description: This technique must be mastered by any ninja who has graduated from the shinobi academy. It's the most basic technique a Gennin must know, since it can be a real lifesaver. This ninjutsu creates a simple illusion clone identical to the caster. The clone however has no physical properties and will disperse the moment it is touched.

Gansaku Suterusu no Jutsu [ Fake Stealth Technique ]
Rank: D
Description: This technique is used to hide the actual location of the user. By placing a piece of cloth or other personal belonging a distance away, the user can then hide while it appears to the enemy that the user has hid near the personal item. By imbuing this item with chakra, it may cause a small glint or flash to attract attention from foes.

Henge no Jutsu [Transformation Technique]
Rank: E (Basic)
Requirements: None
Description: Henge is the basic skill a ninja must know to become a Genin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsus for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].

Ikimono Benkou [Animal Speech]
Rank: E
Requirements: None
Description: This allows the user to learn the speech of a specific type of species or species (ie, cat, dog, bird, bug etc). deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.

Kakuremino no Jutsu [Magic Cloak of Invisibility Skill]
Rank: E
Requirements: None
Description: A ninjutsu technique that momentarily turns the user invisible, and allows them a quick escape if need be. The user however can still be smelled or heard by the opponent. In actuality it is not turning invisible but hiding in the surroundings via cloak or other form of hiding.

Kawarimi no Jutsu [Body Switch Technique]
Rank: E (Basic)
Requirements: None
Description: Kawarimi is a widely used and very famous skill among shinobi. The user taps into their chakra and exchanges places with an object of similiar weight and size. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsus or attacks to create massive damage if done properly.

Kuchiyose no Jutsu [Summoning Technique]
Rank: A (Kinjutsu)
Requirements: Approved Summoning Animal // summoning scroll
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. A summon is performed by placing one's blood on a summoning scroll after having performed the correct hand seals.
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Haido12




Posts : 5
Join date : 2008-06-23

Masaru Fuuma Empty
PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 10:39 pm

E/D Rank Jutsus

Fire Trick
Rank: E
Requirements: None
Element: Fire
Description: After forming a few hand signs the user rubs his hands together very quickly. As soon as the users hands are hot he touches the opponent and pushes some chakra out from his hands. The resulting effect is a quick flash of heat through the opponents body.

Fire Snap [ Katon Sunappu No Jutsu ]
Rank: E
Requirements: Must be able to click their fingers.
Description: This Jutsu was made as apart of a magic act for a traveling magician who used to be a shinobi, but is now taught as a basic fire jutsu. The user makes a hand symbol and then clicks their fingers on one hand, a small jet of flame (Maximum 5 centimetres) protrudes from the users hand and lasts for up to a minute, not harming the user as the flame starts around a half centimetre away from the skin. However constant use may cause burning as the skin slowly heats up.

Hotsuba [ Fire Spit ]
Rank: D
Requirements: None
Description: The user would spit a small flame from their mouth to help ignite anything that is flamable.
Fighting Style: Ninjutsu

C Rank Jutsus

Haisekishou [ Burning Ash Accumulation ]
Rank: C
Requirements: None
Element: Katon
Description: After forming the needed handseals, the user will expel an ash from their mouth. This large cloud begin to envelope their foe.

Flaming Puppet Strings
Rank: C
Requirements: Kugutsu no jutsu
After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case fire. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. The strings will become visible and glow bright orange making anything they touch burn intensely though unlike normal puppetry strings these lose the ability to latch on to things.

Kasumi Enbu no Jutsu [Mist waltz Technique]
Rank: C
Requirements: None
Description: The user blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.

Katon Bunshin no Jutsu [Fire Clone Technique]
Rank: C
Requirements: None
Description: This is a Ninjutsu technique that utilizes fire to create a Bunshin clone. Unlike a normal Bunshin, the Katon Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel more then a moderate distance from the original body. If the Katon Bunshin is injured or the user commands it, the clone will usually revert back into its natural heated state with a slight flame outburst. The power of the Katon bunshin is 1/10 of the power of the user. This includes the weapons, power, speed, endurance and etc. One hit will destroy the bunshin.

Katon: Goukakyuu no Jutsu [Fire Release: Powerful Fireball Technique]
Rank: C
Requirements: None
Description: This Katon (fire element) ninjutsu is a very powerful technique that most gennin are not capable of performing due to the high amount of chakra concentration it uses. The user must first gather chakra into his hand and mouth. The mouth then shoots out fire and one hand is placed just out of the lips to control it into one intensely hot fireball. This attack is similar to a huge devastating flamethrower.

Katon: Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique]
Rank: C
Requirements: None
Description: This Katon (fire element) ninjutsu is an extremely powerful and flexible technique. Housenka begins with creating many small, yet powerful fireballs from the user's mouth, and shooting them at a single or multiple opponents in one strike. These projectiles either can be shot from fast in the same direction, to slow in a rotating formation. Basically, the ninja controls everything, from the strength, and path of the fireballs, to the speed they travel towards the target.

Katon Wire
Rank: C
Requirements: None
Description: The user sends a small stream of fire along a length of cord or other similar object.

Rain of Fire jutsu
Requirements: N/A
Rank:C
this is a jutsu utilizing the fire element. The user performs a few seals and begins concentrating chakra into his hands. Eventually he will manipulate it into a ball of fire completely surrounding both hands, and then fired into the air. The two fireballs will collide and then split into 10-20 seperate fireballs which will proceed to rain down on the area as commanded by the user.

Fire Wall jutsu
Requirements: N/A
Rank:C
By performing a few seals, the user can exhale a steady stream of fire creating a wall infront of themselves and partially surrounding them. It's capable of evaporating water and low level water jutsu, and used as a great defense against physical strikes.

B Rank Jutsus

Fire touch jutsu
Requirements:N/A
Rank:B
This jutsu utilizes the fire element. The user concentrates heat into their own hands, and my placing it on an inanimate object for a few moments the object heats up to the point it bursts into flames. the amount of chakra and time it take depends on the size and it cannot be larger then the user.

Katon Houka [ Fire Release Rocket ]
Rank: B
Requirements: None
Description: After performing the needed handseals, the user would open their mouth a ball of fire will shoot out their mouth with great speed and will burst into a bigger flame when it hits the target.

Shishienjin [Four Violet Flames Battle Encampment]
Rank: B
Requirements: Four Users
Description: This jutsu creates a box-like barrier around an area defined by the four users of it. Anything that touches with barrier will burst into purple flame. As long as the users of the jutsu remain active and unharmed, this barrier can never be broken.
Katon: Flame Trap
Rank: B
Description:
After performing a set of hand seals, the user rubs both hands up together and then places their hands on the ground. Once this is complete, a sea of flames surrounds the enemies and entraps them in this ‘prison’ from which they will be unable to escape from unless they are willing to take life threatening burns, for those trapped they will not be harmed although the temperature inside will be intense.
In order for this jutsu to be maintained, the user must always have their hands on the ground and be constantly supplying chakra to the prison. This jutsu though can easily be estinguished by a suiton jutsu.

A Rank Jutsus

Blazing Sonata
Requirements: N/A
Rank:A
This technique was developed by a legendary shinobi, who retired into a occupation as one of the greatest chef's in the land. as a chef 's greatest asset are his hands, this technique was devised as a unique style of using ones feet to defend, in a dance like motion. This idea was then improved upon, by focusing chakra into the user’s feet, and then, coupling it with a bit of fire mastery was able to mold the chakra to surround the user’s feet within a controlled fire. every step fans the fire into the motion's direction, every stomp raises the fires causing it to flare up, every kick sends a penance of fire from the sole, and adding this into a dance causes it to not only defends ones self but by mastering the right steps can make for a very reliable offense.

Honoo Sude (Blazing Hands)
Requirements:N/A
Rank:A
In three stages, the hands of the users are engulfed in flames. First: the persons hands start to heaten up. Second: Hands start to glow, temperature rises even more. Third: Hands are engulfed in flames, giving a great hand to hand combat advantage and is useful in nature.

Hoheki (Flame Wall)
Requirements:N/A
Rank:A
the user ‘summons’ a flame that comes in between him and his enemy. After stablazyd the user can ‘push’ the wall at his target.

Lava Field Creation
Rank: A
Element: Fire
Requirments: Earth landscape
Description: The user performs a serious of hand seals than places their hands on the ground. The earth slowly heats up and changes into molten rock. After executed the user must immediately remove their hands and back up so as not to be burned. This not only limits where their target can move, but can also burn them if they are standing on it. The amountn of area covered depends on the amount of chakra used.

Katon: Karyuu Endan [Flame Type: Fire Wall Attack]
Rank: A
Requirements: None
Description: A Katon (fire element) ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall. This technique however uses an extremely large amount of the user's chakra and cannot be used frequently.

Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique]
Rank: A
Requirements: None
Description: This Katon (fire element) ninjutsu is believed to be the one of the strongest jutsus of the Katon series. This ninjutsu however requires a lot of chakra, concentration, and preparation time. A few diverse hand seals are done, and after gathering all the chakra in his mouth, the ninja will create so much flame that a red-hot fire will light up around them. All that chakra is then converted into fire inside the ninja's mouth, and it is all ejected at once, creating an extremely long blaze of fire, going directly to the opponent. This technique is straight, fast, and strong. It is most likely to be used after the enemy has been immobilized, because with such large amounts of chakra being used, the user cannot simply afford to waste it all by missing. It has to be a sure direct hit or the user will be considered a "sitting duck" while they take the time needed to recover.
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Haido12




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Join date : 2008-06-23

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PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 10:40 pm

E/D Rank Jutsus

Wind Trick
Rank: E
Requirements: None
Element: Wind
Description: After forming a few hand seals and concentrating chakra in the users mouth the user blows air through his mouth and exerts chakra. The result is a steady stream of air coming from the users mouth. This technique works fairly well when trying to blow at someones hair or simply have them smell your bad breath.

Kamikaze Attack
Rank: E
Requirments: Paper
Description: The user folds paper into the shape of a plane (paper airplane) and throws it. With the help of wind chakra they can guide it towards a target. This move does no harm whatsoever except for the occasional papercut, but if a exploxive is placed in the folds it can be deadly.

C Rank Jutsus

Bakuhatsukaze [Wind Eruption]
Requirements: Chikadoukaze [Subterranean Wind Tunnel]
Rank: C
The tunnel created underground erupts as the wind that has been accumulated bursts out, blowing the target sky-high.

Daikamaitachi no Jutsu [Great Cutting Whirlwind Technique]
Rank: C
Requirements: Wind Creating Weapon
A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.

Fusajin no Jutsu [Dust Wind Technique]
Rank: C
Requirements: Wind Creating Weapon
Description: Using a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.

Kaze Bunshin no Jutsu [ Wind Clone Technique]
Rank: C
Requirements: None
Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the Kaze Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it can not travel more then a moderate distance from the original body. If the Kaze Bunshin is injured or the user commands it, the clone will usually revert back into its natural state which is a burst of wind. The power of the Kaze bunshin is 1/10 of the power of the user. This includes the weapons, power, speed, endurance and etc. One hit will destroy the bunshin.

Spinning Wind
Rank: C
Requirements: None
Description: Once the user has completeed the necessary seals the user would grab the targets arm or leg and push it in a spinning motion. With the help of wind chakra the target will be engulfed in a small tornado-like movement. The user must back away as to not get hit. After the spinning wind stops the target will be dizzy and disoriented
leaving them open for attack.

WindBridge Jutsu
Requirements: N/A
Rank: C
This technique was devoloped as a quicker way to give or retrieve an object at crucial moments in a given range. by focusing on an object and then using ones chakra and performing a few seals, they will form a small ball of wind around the object in an attempt the lift it. at this point the object and either be gently carried over, or the ball can be dispersed sending the object flying. The stronger ones mastery of wind is, the heavier the object(s) can be taken. Most commonly used for small blades, kunai, shuriken either retrieval, or even a surprise attack.
Wind Scar Puppet Strings
Rank: CRequirements: Kugutsu no jutsu
After using Kugutsu no jutsu the user will apply elemental affinity to their strings in this case wind. Only five strings can be made at any time because of the added focus in applying the element. No other jutsu that requires seals can be preformed unless this one is canceled for obvious reasons. When fuuton affinity is added to the strings they will act like small jets of harmless wind flowing out of the fingertips, through the chakra strings

Wind Senbon
Rank: C
Requirements: None
Element: Wind
Description: After performing certain hand seals the user will accumilate chakra into their mouth. With enough chakra control the user can spit out senbon-shaped wind projectiles. If it hits the target it will give them decent-sized cuts. The range of the wind senbon is lower than than the regular ones



B Rank Jutsus

Chikadoukaze [Subterranean Wind Tunnel]
Requirements: N/A
Rank: B
As the hands of the user are placed on the ground, wind is called upon to create a small, roundshaped tunnel underground.

Fuuton: Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Fuuton: Tornado Trap
Rank: B
Description:
After performing a set of hand seals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it.
Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

Kyoufuu no Chisou [Wind Layer]
Requirements: N/A
Rank: B
The weapon of the user attracts wind, giving it a wind layer. This is an advantage as it easily cuts the target and can even be used in a way, that a small version of the Wind Cutter can be shot at the target.

Silent Step
Rank: B
Requirements: Kinobori
Element: fuuton
Description: The user concentrates wind chakra to their feet. With this, every time they step, a slight amount of chakra is let out into the air, causing it to absorb the sound, silencing the person's steps. This is still only from the impact of feet with ground, so if they step on a twig, the cracking could still be heard, or if they step on a board that creaks. However, they could run through a hall way at full speed using this jutsu and not be heard.

Wind Blade Jutsu
Requirements: N/A
Rank: B
This wind technique can only be used with a form of weapon. performing a few seals and touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals.

Wind Burst Jutsu
Requirements: N/A
Rank: B
This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air.concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement.Of course other strong winds can cause the user to go in different directions from what was intended.

Wind Fists
Rank: B
Requirements: none
Element: Wind
Description: The user forms hand seals and make punching motions towards target. Using the wind the target will feel blows of wind hit their body and be pushed back or halted/hindered. This only works at max 10 feet away.



A Rank Jutsus

Ichi Motte Sono Kaze [ One With the Wind ]
Rank: A
Requirements: None
Description: This jutsu allows the user to blend in with the wind. This won't make in entirely invisble, but just a bit blurry. The user will also be able to move at a faster rate than normal.

Kaze no Yaiba [Wind Blade]
Rank: A
Requirements: None
Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind."

Kazeryuu no Jutsu [Wind Dragon Technique]
Requirements: N/A
Rank: A
As the other Ryuu no Jutsu moves only that this one uses wind.

Jorui Kaze [Wind Fortress]
Requirements: N/A
Rank: A
A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certian elemental attacks will be bounced as well.
Downsides: uses immense chakra.

Wind Armor Jutsu
Requirements: N/A
Rank: A
While using this technique, the users body is coating by a form of wind, and basically uses it to make the body lighter making it capable of faster movements and actions by about 1.25 times usual. As a side effect though the body is that much more vulnerable to being blown/forced back from an attack or something with forceful power.

Mujuuryou no Kiten [Zero Gravity Point]
Requirements: N/A
Rank: A
A wind technique that allows the user to make a target ‘lose’ their gravity and place them in a zero gravity zero friction zone, meaning the target loses any normal ability he has to react, such as dodging, countering, et cetera. This jutsu uses a high concentration of air/wind under a target to counter his weight.
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Sojobo
Akatsuki Leader
Akatsuki Leader
Sojobo


Posts : 61
Join date : 2008-06-21
Age : 34

ninja info
jutsu's list:
chakra:
Masaru Fuuma Left_bar_bleue100000000/100000000Masaru Fuuma Empty_bar_bleue  (100000000/100000000)
blood:
Masaru Fuuma Left_bar_bleue100000000/100000000Masaru Fuuma Empty_bar_bleue  (100000000/100000000)

Masaru Fuuma Empty
PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyTue Jun 24, 2008 11:21 pm

Way too many jutsu and I can't let you have Rin'negan and a demon. You can have one or the other
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http://ninjaofdarkness.heavenforum.com
Renjiro Hyuuga
Hokage
Hokage



Posts : 62
Join date : 2008-06-21
Age : 35
Location : England

ninja info
jutsu's list:
chakra:
Masaru Fuuma Left_bar_bleue0/0Masaru Fuuma Empty_bar_bleue  (0/0)
blood:
Masaru Fuuma Left_bar_bleue0/0Masaru Fuuma Empty_bar_bleue  (0/0)

Masaru Fuuma Empty
PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyWed Jun 25, 2008 3:45 am

yer being in leaf is ok with me but way too many jutsus
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Sojobo
Akatsuki Leader
Akatsuki Leader
Sojobo


Posts : 61
Join date : 2008-06-21
Age : 34

ninja info
jutsu's list:
chakra:
Masaru Fuuma Left_bar_bleue100000000/100000000Masaru Fuuma Empty_bar_bleue  (100000000/100000000)
blood:
Masaru Fuuma Left_bar_bleue100000000/100000000Masaru Fuuma Empty_bar_bleue  (100000000/100000000)

Masaru Fuuma Empty
PostSubject: Re: Masaru Fuuma   Masaru Fuuma EmptyWed Jun 25, 2008 10:05 pm

I guess thats better
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Masaru Fuuma Empty
PostSubject: Re: Masaru Fuuma   Masaru Fuuma Empty

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Masaru Fuuma
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